![]() ![]() ACM Transactions on Computer-Human Interaction 12, 2 (2005), 149-173. Making by making strange: Defamiliarization and the design of domestic technologies. Genevieve Bell, Mark Blythe, and Phoebe Sengers.IMTFI working paper 2012-15, University of California, Irvine. Hidden in a coke bottle: Modernity, Gender and Informal Storing of Money in Philippine Indigenous Communities. Journal of Ambient Intelligence and Smart Environments 1, 4 (2009), 351-364. Experiences from interaction design for NFC applications. Heikki Ailisto, Minna Isomursu, Tuomo Tuikka, and Juha Häikiö.We draw design implications to support these payment practices. We report on an empirical study of the patterns of behavior of users of a mixed media (digital and analog) currency that supports mobile device payments-the Bristol Pound-exploring the impacts of its users’ understanding of the systems that underlie these transactions, the technical constraints on their potential for action, their practices of use, and the social interactions that these activities lie within. ![]() This article therefore examines interactional work around the use of money in making financial transactions: we call this moneywork. Yet the success of these new forms of transactional media is largely dependent on the ways that they are understood as useful and credible as viable forms of exchange, and on how they support the ways that their users interact around them. The emergence of various forms of digital money and innovative digital financial services allows stores of value to be created, held, moved, measured, and exchanged in novel ways. ![]()
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